Basic Time Progression system for Isryn
Very basics of GMing a game of Isryn.
Hi all! A bit has happened regarding my Isryn project already, with my most creative player setting to work and creating his own faction. I won't reveal any details here because other players may read the info, which brings me quickly to the 1st rule I want to advertise for Isryn: 1st rule: The GM … Continue reading Isryn – How to get started (Or how to start your own game)
Very basics of Isryn, my new collective world-building game!
In the ages prior to the War of Darkness, the Serpent Coast was mainly populated by Elves, inhabiting its large and sprawling forest that reached from the ocean coast to the West to the great Ganakas mountain range in the East, and from the edge of the Mubashnir desert to the North all the way … Continue reading Lore Spotlight – The Serpent Coast
Basic history of my homebrew world.
Hi all, For this post I'd like to try something different: break down the session in a more mechanical way, rather than a storytelling way as I usually do. Let me know what you think in the comments. Session #4 started with Ninetales the rogue and Nhat the sorcerer coming to their senses at the … Continue reading A Strange City | Session #4 | Escape from the pit!
The heroes meet a strange companion and set out to explore.
Hey all, this post is just to give more info on the campaign that my new Pathfinder 2e players are exploring at the moment. We canceled our game this week due to the latest re-exploding of Covid in Vietnam. In order to keep everyone involved in the game, however, I decided to share a bit … Continue reading World-Building – 2020 Campaign
Work in progress For my players, King's River has been retconned as Crown's Keep - I found it too close to King's Landing from GoT and the two cities are too different. For people who are just here out of pure geeky interest, here's my attempt at fleshing out the starting city of my current … Continue reading The History of Crown’s Keep – Fantasy Worldbuilding