Custom Magic devlog #3: Evolution of commons

Today we're going to take a look at the white commons of my set. More importantly, we're going to put them side to side with the older versions of themselves so we can see how they have evolved and I'll explain the decisions that led to these changes. I really feel like I'm headed in... Continue Reading →

Custom MtG devlog #2: First lesson learned

So, turns out designing a Magic: The Gathering custom set is deep. Real deep. Deep af. Duh, I can hear you say. When I first boldly declared to my friends that I was going to design a set, I wasn't really aware of the grandeur of the task, or the foolishness of my words. I... Continue Reading →

Roleplaying Character Idea #1: A tattooed, destructive Half-Orc Brawler

Here we are folks, our very first entry/attempt at presenting interesting character ideas for your role-playing games, as promised. To inaugurate this new series I present to you my latest rolled character: a Half-Orc Brawler. Disclaimer: This class has not been play-tested. Also, Pathfinder is being used as this example because that's what I'm playing at... Continue Reading →

Roleplaying Character Ideas: behind the scenes details.

Hello fellow dice-slingers! You might have noticed that this blog has been either A) dead as dead, or B) heading towards geekiness. For those of you who know me personally (the actual majority of my readers), you already know I literally wear my geekiness on my sleeve, what with my Game of Thrones, Nintendo or... Continue Reading →

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