For the two of you who are actually interested in Minibots Arena, no, I haven't completely abandoned the project. I've been busy with personal life and to be honest, the last few playtests I ran were okay but I felt like I was heading in the wrong direction. From the blogs and articles I've read, … Continue reading Minibots Arena 3.0 (Update 2019!)
It's been a month since I hit a creative and motivational wall. There's (many) no excuse for the lack of communication and improvement, other than the simple fact that I have too many hobbies and my motivation level hasn't been the best these last few months. It's all a vicious circle. In the hopes of … Continue reading M.A. Devlog #4: The old vs the new
Hi all, I'm glad to announce that I've started working on Minibots Arena 2.0 devlog. That being said, here's the rules for the 1.1 print I made (we were up to 1.4 when I hit a design wall) for you all to peruse. Many things have changed since I wrote those rules a few months … Continue reading Minibots Arena 2.0 Devlog
The game Minibots Arena is constantly mutating in this early stage. However, the fetus idea was very different than what it is now.
For past readers: First of all, it’s been a long time since my last text on this blog. Simply put, over time I slowly lost the interest to write, and when I did, the quality was not up to my standards. Road Beer as the name suggests is about travelling - my muse. I have … Continue reading Welcome to Minibots Arena devlog #1.
Hello fellow dice-slingers! You might have noticed that this blog has been either A) dead as dead, or B) heading towards geekiness. For those of you who know me personally (the actual majority of my readers), you already know I literally wear my geekiness on my sleeve, what with my Game of Thrones, Nintendo or … Continue reading Roleplaying Character Ideas: behind the scenes details.