Introducing the new card ideas
For the two of you who are actually interested in Minibots Arena, no, I haven't completely abandoned the project. I've been busy with personal life and to be honest, the last few playtests I ran were okay but I felt like I was heading in the wrong direction. From the blogs and articles I've read, … Continue reading Minibots Arena 3.0 (Update 2019!)
It's been a month since I hit a creative and motivational wall. There's (many) no excuse for the lack of communication and improvement, other than the simple fact that I have too many hobbies and my motivation level hasn't been the best these last few months. It's all a vicious circle. In the hopes of … Continue reading M.A. Devlog #4: The old vs the new
Hi all, I'm glad to announce that I've started working on Minibots Arena 2.0 devlog. That being said, here's the rules for the 1.1 print I made (we were up to 1.4 when I hit a design wall) for you all to peruse. Many things have changed since I wrote those rules a few months … Continue reading Minibots Arena 2.0 Devlog
Today I'd like to introduce some cards from Minibots Arena, and the decks that they belong to.
Hi everyone, Today I'll be talking about the 1st game component that I've created when getting started, and also the backbone of the game: the cards. Always keep in mind that we're very early development. That means that the design of the cards will 100% change, as well as the art (currently just using pictures … Continue reading M.A. Devlogs: Game Components pt.1
Short introduction to the turn order of Minibots Arena boardgame.
The game Minibots Arena is constantly mutating in this early stage. However, the fetus idea was very different than what it is now.
For past readers: First of all, it’s been a long time since my last text on this blog. Simply put, over time I slowly lost the interest to write, and when I did, the quality was not up to my standards. Road Beer as the name suggests is about travelling - my muse. I have … Continue reading Welcome to Minibots Arena devlog #1.