DnD Character Concept: The Satyr Druid

Heya, folks!

This here post’s centered around a character I recently rolled and how much fun I had playing him. I’ll include a character sheet for you to download in the event any one of you guys need to roll up a Satyr Druid for your adventure(s).

At the bottom of this post, you’ll find some documents you can download, including a rough character sheet and a Word document that contains the raw stats for a Level 2 Druid.

Meet Mufawiz of the Forest, the wandering folk hero. He’s been around for a couple of centuries, making friends with the elves, watching over the vast bamboo forests of Queen’s Grove, and every now and then getting spotted by the farmers near the edge of the woods.

When Mufawiz isn’t being nice to forest animals, he’s popping in around a human settlement to see if he can get a hold of some wine. He doesn’t really carry money though (keeps misplacing it) so that’s often a problem for him.


Unlike satyrs of other lands, Mufawiz doesn’t really play any instruments, but they get a racial +2 to performance, which manifests in his natural tendency to do some tap-dancing with his hooves.

I got all the stats for rolling a Satyr character, with my DM’s gracious permission, from here. But, I rolled my own ability scores; as you’ll see in the character sheet, there’s a heavy emphasis on Mufawiz’s Dexterity and Wisdom. He’s a 200 year old folk hero, so he doesn’t really have a dump stat like other characters I’ve rolled.

I found rolling this character really fun, but a few challenges came along the way, such as deciding on an alignment. I often find it difficult to play characters of evil persuasion (tried it in games like Baldur’s Gate and Dragon Age: Origins. Never feels good to be selfish.) but neutral is a bit easier.

Mufawiz’s motivations come from preserving the wood and protecting the forests, so as far as he’s concerned, Nature First. And while nature can be and is cruel, unnecessary suffering really doesn’t add much to life. And besides, if there’s no people around, there wouldn’t be wine! Thus, I settled on making him Chaotic Good; he’s got overall idealistic morals, but isn’t a huge fan of cities and the encroachment of so-called civilization on the natural world.

I’ve always found playing naturalist or otherwise druidly characters, in a variety of settings, to be the easiest for me to put myself mentally. As something of an environmentalist in real life, the thinking behind druidic philosophy is appealing to me. I tell you one thing, if magical powers like growing plants, healing wounds, controlling the weather or otherwise living “as one with nature” out in the bushes were a viable career choice, I may not be writing blogs.

Suffice it to say I have a sort of preference of animals over people, trees over buildings, the sound of wind and birds over industry. Or maybe I’m just due for another visit to the in-law’s farm?

But I wasn’t always inclined towards the druidic. As a kid, I liked fighters, and this somehow evolved into an interest in paladins, probably a manifestation of my early-life seeking answers in a spiritual sense. As I got older the interest in paladins shifted towards samurai and monks, who were essentially a different take on the spiritual warrior theme I’d been exploring vicariously through games, which eventually lead me to druids. Unlike the gods that paladins served, or the ki deployed by monks, nature felt the most real to me, if not the personification of it, so druidic thinking took root in my brain and has stayed ever since.

druid blizz

I’d be lying if Warcraft did not have any influence during this time.

Even if, in life, I identify with the Bard most — able to do all kinds of things but not all them particularly well, and instead of singing I find writing to be a sort of modern transfusion of bardic abilities — the druid is probably the closest thing to What Jesse Wishes He Could Be.

But why develop this Mufawiz guy as a Satyr? I usually don’t play non-human characters, but this was too awesome of an opportunity to pass up. Goats are funny, and Mufawiz has a tendency to bleat at random syllables when speaking. If you’re familiar at all with 90s Saturday Night Life, Jim Breuer’s Goat Boy character, then you’re on the right track.

Take a look. I’ve included a .pdf of the character sheet, that you can download and fix up if you like. It’s labeled with a couple of spells.

I also have here for you guys a straight up document containing Mufawiz’s raw stats for Level 2.

Muwafiz of the Forest  (.docx – raw stats and Wild Shape forms)

Mufawiz of the Forest, L3 (.pdf – rough character sheet that’s ready to print and play)


Hope you too can make lots of ba-a-a-ad jokes if you play a satyr!

Text by Blankard

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